In Final Fantasy XIV, tanking is often seen as an easy task, with many encounters involving wall-to-wall pulls, where the tank gathers multiple groups of enemies together and the group burns them down with area-of-effect damage. While some wall-to-wall pulls are indeed straightforward, there are others that present significant challenges to tanks and healers alike. In this guide, we will explore the ten hardest wall-to-wall pulls in FFXIV, detailing what makes them difficult and offering tips on how to handle them effectively.
10. Vana's Party
Vana's Party is a dungeon that features forced single pack pulls and awkward wait times between packs. The second pull in this dungeon can be particularly challenging due to idolizers that deal most of their damage at range. These idolizers have significantly more HP than the rest of the pack, making them hard to eliminate quickly. This results in the tank taking increased damage during the pull, making it tricky to execute.
9. Dzemael Darkhold
Dzemael Darkhold presents a series of challenging pulls throughout the dungeon. The first pull after the first boss stands out due to the surprise factor. Wasps in this pull cast line AoE attacks, and if not sidestepped, they can wipe out party members. Learning this gimmick is crucial to surviving this pull. Tanks should consider grouping mobs to one side to prevent vision obstruction by large trees.
8. Stone Vigil
Stone Vigil layout and limited healer tools at this level range make it challenging. A common AoE pull includes the first three packs, which poses a threat due to Dravanian Outliers that can damage the tank from range. Tanks must navigate multiple corners during the pull, requiring precise positioning and healer support.
7. Snowcloak
Snowcloak features a mega pull at the beginning, where mobs have access to tank busters and numerous AoE abilities. Tanks often use invulnerabilities to survive this pull due to its intensity. Additionally, the pull after the first boss can be tricky due to Sprites obstructing movement and the icy wind's damaging effect.
6. Aurum Vale
Aurum Vale first room is filled with mobs, each with different pulling criteria and attack patterns. The frogs in the room can see players, making movement challenging. Accidental pulls can lead to chaos, and dealing with the room normally is tricky due to unpredictable frog movements and patrolling Veil Wasps.
5. Haukke Manor (Hard)
Haukke Manor (Hard) presents a numbers game with mobs that hit hard. Players may be undergeared for this first dungeon in the expansion, making it a gear check of sorts. Cooldown management and healer support are crucial for success.
4. Tower of Zot
Tower of Zot features a deceptively dangerous final pull, with the biggest threat coming from a motorcycle-looking mob that deals high damage. The other mobs in the pack are also formidable, making this pull challenging if players are slightly undergeared or lack necessary tools.
3. The Sirensong Sea
The Sirensong Sea allows players to help break a rock in the first room to progress further. Tanks can pull up to four packs in this area, but dealing with the caster mobs requires careful positioning. Coordination is key, as pulling four packs requires careful management of threat and positioning.
2. Mount Gulg
Mount Gulg features challenging wall-to-wall pulls at the start and end of the dungeon. These pulls are a numbers game, requiring the tank and healer to manage incoming damage while burning down numerous mobs. Cooldown usage and effective DPS are essential for success.
1. The Twinning
The Twinning first big pull in Bottom's Metal is considered the most challenging wall-to-wall pull in FFXIV. It combines a long run with numerous mobs and constant arrow casts from the haly shoots. The tank and healer must coordinate cooldowns effectively, and the gear level can significantly impact the outcome.
Conclusion:
While many dungeons in Final Fantasy XIV feature wall-to-wall pulls that seem straightforward, there are some that require exceptional coordination, gear, and strategy to conquer. As a tank, mastering these challenging pulls will help you become a more skilled and reliable team member, ensuring smoother dungeon runs for your party.