The global 3D rendering software market is projected to reach USD 12.4 billion by 2030, growing at a CAGR of 15.30% during the forecast period of 2022-2030.

3D rendering software is used to generate an image from a physical object or model. It is used in a variety of industries, including architecture, engineering, media and entertainment, and gaming.

The growth of the global 3D rendering software market is being driven by the increasing demand for 3D rendering software for various applications such as television visual effects, design visualization, video game designing, architecture, and others. Rapid development of 3D technology and increased adoption of 3D technology in various industries such as building and construction, media and entertainment and others are also propelling the growth of the global 3D rendering software market.

The key players in the global 3D rendering software market are Autodesk, Inc, Siemens AG, Adobe Systems, Dassault Systèmes, NVIDIA Corporation, Trimble, Inc, Next Limit Technologies, Corel Corporation, SAP SE, Chaos group, The Foundry Visionmongers Ltd, NewTek, Inc., Render Legion S.R.O, Luxion, Inc, Cristie Digital System.

These players are focusing on developing new products and expanding their geographical presence in order to gain a competitive edge in the market.

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The global 3D rendering software market is segmented on the basis of type, deployment, application, and end-user.

Based on type, the global 3D rendering software market has been segmented into plugin and stand-alone.

  • Plugin 3D rendering software is integrated with other software applications, such as CAD software.
  • Stand-alone 3D rendering software is a standalone application that can be used to render images.

Based on deployment, the global 3D rendering software market has been segmented into on-premises and on-cloud.

  • On-premises 3D rendering software is installed on the user's computer or server.
  • On-cloud 3D rendering software is hosted on a remote server and accessed by the user through the internet.

Based on application, the global 3D rendering software market has been segmented into marketing and advertising, research and training, gaming, videography, and cartoon.

  • Marketing and advertising: 3D rendering software is used to create realistic images and videos that can be used in marketing and advertising campaigns.
  • Research and training: 3D rendering software is used to create realistic models that can be used for research and training purposes.
  • Gaming: 3D rendering software is used to create realistic graphics for video games.
  • Videography: 3D rendering software is used to create realistic special effects for videos.
  • Cartoon: 3D rendering software is used to create realistic cartoons.

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Based on end-user, the global 3D rendering software market has been segmented into real estate, utilities, media and entertainment, academics, healthcare, and life science and others.

  • Real estate: 3D rendering software is used to create realistic images and videos of properties that can be used to market and sell properties.
  • Utilities: 3D rendering software is used to create realistic models of infrastructure projects.
  • Media and entertainment: 3D rendering software is used to create realistic graphics for movies, television shows, and other media content.
  • Academics: 3D rendering software is used to create realistic models for teaching and research purposes.
  • Healthcare: 3D rendering software is used to create realistic models of medical procedures and anatomy.
  • Life science: 3D rendering software is used to create realistic models of biological molecules and cells.

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