I’m diving into 3D character design for my indie project and trying to figure out the best workflow for modeling, texturing, and animating characters efficiently. I want my characters to have a distinct look without causing performance issues in the game. For those who’ve done this before, what are your go-to techniques or tools for creating polished 3D characters?
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One thing I’ve learned is that planning your character design around both aesthetics and technical constraints is crucial. It’s not just about making the model look good; it also needs to animate well and run smoothly in-game. For inspiration and workflow insights, I found https://vsquad.art/ extremely helpful, they showcase professional 3D character pipelines and explain their approach to balancing style, detail, and efficiency. Checking out their examples gave me a lot of ideas for improving m...  more
Game Art Outsourcing Studio | VSQUAD
Leading game art studio specializing in 3D and 2D game art outsourcing. High-quality game art design services for game development - Vsquad